Positional audio eventually became my best friend in figuring out what types of creatures were around, and where they were located. Positional audio became my best friend in figuring out what types of creatures were around.All the while, the sense of being submerged is made so much more real by the excellent muted, watery sound effects. Building a scanning room at my seabase was a big help there. The progression dragged in a couple spots - like when you first get the Seamoth but still can’t access most of the resources needed to upgrade its diving depth. The major turning points are when you unlock the Seamoth, and later the much larger Cyclops, which allow you to reach deeper biomes without being crushed like a tin can and thus access higher-tier resources. The crafting system is robust, if fairly straightforward: you gather resources from the ocean floor to build expansive, modular seabases and unlock new tools. Some of my most memorable moments were running my Cyclops submarine on silent while I tried to navigate a passageway without alerting the sea monster patrolling it. Awareness, stealth, and distraction are your best tools for survival in the dangerous depths. Your survival knife or the industrial drill on the PRAWN exosuit can make short work of some of the smaller hostiles, but the ocean’s apex predators are practically unkillable. Subnautica further cements its horror credentials by sometimes making you helpless against enemies. One of the most unexpected things about Subnautica is that it’s legitimately terrifying. Wait - did that last one sound closer? As an absolute masochist when it comes to horror, I found these moments delightfully unsettling. Drifting in the open water by moonlight, knowing the sea floor may be hundreds of meters below me and safety is nowhere in sight, all while the echoing wails of massive, predatory leviathans resonate from somewhere in the inky black, never failed to make my heart rate rise. I’m talking about the kind of fear I feel when playing Amnesia or Outlast. I don’t mean the tension of possibly losing my inventory when being chased by a shark. Bearing that in mind, it’s difficult to imagine that there isn’t significant room for improvement on this PS5 port of Subnautica.One of the most unexpected things about Subnautica, in comparison to other games in its genre, is that it’s legitimately terrifying. Subnautica: Below Zero, by comparison, looks very similar and yet has a much higher native resolution and better performance. Resolution and textures are mostly unimproved, as well as other problems such as pop-in and a short draw distance. Subnautica on PS4 was never really a stunning looking game and could have really benefited from a facelift. Overall, it has to be said that the upgrades for Subnautica on PS5 are a little underwhelming, particularly in regards to what it’s lacking. It is particularly noticeable in enclosed spaces, such as your created bases, and the regularity of these occurrences can be a bit jarring.Īn Underwhelming Upgrade For A Great Game Not only that, but Subnautica has an unfortunate amount of screen tearing in framerate mode. The game tends to stutter as you move into different areas, which, at a guess, is related to how data is being streamed in as you transition. However, the frame rate mode is a different story. Similarly, shadows look far more defined on both PS5 modes than their very low-resolution counterpart on PS4.įor the most part, the Quality mode seems to hold 30 FPS very smoothly. ![]() The reflections on the surface of the water give some added detail over the unremarkable effect featured on PS4. Generally, the lighting has a more realistic effect. There are some very minor visual differences that elevates the PS5 quality mode from the frame rate mode and the PS4 experience. ![]() Similarly, it would appear there hasn’t been any improvement to the native resolution, which is unexpected. All of the texture detail on PS4 and both modes of PS5 appear to be identical. Moreover, there’s hardly much visual improvement over the PS4 version either. In terms of what you perceive, there really isn’t a lot to distinguish the quality mode from the frame rate one other than the obvious frame rate improvement. As of launch, there are no DualSense features to speak of, which is a little disappointing. Sadly, that’s the end of any new feature upgrades. Players can choose from a Quality mode that favours higher graphical features or a Framerate mode that takes the gameplay to a refreshing 60 frames per second. Similar to the sequel, Below Zero, Subnautica features 2 different modes on PS5.
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